Physics for Game Programmersshows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! AuthorGrant Palmercovers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You#151;ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
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